![]() ![]() ![]() Shock Rifle – The Shock Rifle just feels too tricky to get a headshot compared to the S7 Sniper Rifle.Pair this with a human gun to deal the final blow after it’s drained shields, or keep blasting away, if you prefer. Those projectiles will home, but only within a particular medium range window. For one thing, it feels like it needs more shots to land than the BR, but that’s mainly down to projectiles traveling to target. Pulse Carbine – An energy shot equivalent to the Battle Rifle, the Pulse Carbine has a much narrower window of use.It doesn’t even matter if they manage to take you with them, you’ve won the fight and they know it. Plasma Grenade – The classic sticky grenade is as satisfying as it’s ever been, and there’s that cackle of laughter that will burst from your face whenever you’ve doomed an opponent to explodey death. ![]() This is a gun with a high and rewarding skill ceiling. This can even work to whip them around cover that your foe has darted behind. The trick to learn is that aiming down sights switches modes so its projectiles follow your reticule. ![]() Two hits make a kill, but those grenades typically bounce before they kaboom.
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